General Competition Guidlines

Level 1

Level 2
Level 3
Level 4
Level 5
Level 6

The Spirit Blast Competition Rules and Guidlines are designed to concur with cheerleading standards. The Spirit Blast rules may differ. It is the coaches' responsibility to read and uphold compliance with the Spirit Blast rules and guidelines as they are written. If you have any questions regarding the rules please contact the Spirit Blast office (877-722-7747).

GENERAL COMPETITION GUIDELINES [PDF - Adobe Reader Required]
1. All teams must be supervised during all official functions by a qualified director/coach.

2. Coaches must require proficiency before skill progression. Coaches must consider the individual, group, and team skill levels with regard to proper performance level placement.

3. All teams, gyms, coaches and directors should have an emergency response plan in the event of an injury.

4. Soft-soled shoes must be worn while competing. No dance shoes/boots, and/or gymnastics slippers (or similar) allowed.

5. Jewelry of any kind including but not limited to ear, nose, tongue, belly button and facial rings, clear plastic jewelry, bracelets, necklaces and pins on uniforms are prohibited. Jewelry must be removed and may not be taped over. (Exception: medical ID tags/bracelets, and uniform rhinestones. Rhinestones are illegal when adhered to the skin as opposed to a uniform. Temporary tattoos are permitted).

6. Routines shall not exceed 2 minutes and 30 seconds. School teams may not exceed 1 minute 30 seconds of music. All-star teams may stop their music or perform the routine to all music..

7. The competition floor will be 54' x 42'. There will be no out-of-bound infractions, but all competitors must start the routine and all tumbling on the competition floor.

8. Any height increasing apparatus used to propel a competitor is prohibited. (Exception: spring floor)

9. Flags, banners, signs, pom pons, and megaphones are the only props allowed. Props with poles or similar support apparatus may not be used in conjunction with any kind of stunt or tumbling. All props must be safely discarded out of harms way (e.g. throwing a hard sign across the mat from a stunt would be illegal). Any uniform piece purposefully removed from the body and used for visual effect will be considered a prop.

10. Casts that are hard and unyielding or have rough edges must be appropriately covered with a padded material.

11. On the level grid, all skills allowed for a particular level encompass all skills allowed in the preceding level.

12. Required spotters for all levels must be your own team’s members.

SPIRIT BLAST Cheer & Dance Championship promotes safety in a competitive enviroment.
Please comply with all competition guidelines for the safety of all competitors.
We appreciate your cooperation.

LEVEL 1 RULES [PDF - Adobe Reader Required]
General Tumbling
• All tumbling must originate from and land on the performing surface. (Exception: Tumbler may [without hip-over-head rotation] rebound from his/her feet into a stunt transition. Rebounding to a prone position is allowed).
• Tumbling over, under, or through a stunt, individual, or prop, is prohibited. (Exception: forward/backward rolls over a prop are legal).
• Tumbling while holding or in contact with any prop is prohibited.
• Spotted, assisted, or connected tumbling is prohibited. (Example: Double cartwheels and chorus line flips are illegal).
• Dive rolls performed in a swan or layout position are prohibited.

Standing/Running Tumbling
• Skills must involve constant physical contact with the performing surface. (Exception:
block cartwheels/round offs)
• Forward and backward rolls, front and back walkovers, and handstands are allowed.
• Cartwheels and round offs are allowed.
• Front and back handsprings, and dive rolls are not allowed.

Stunts
• No extended stunts allowed (see definition of extended stunts in glossary). A stunt may not be held at or pass through an extended position.
• During a transitional stunt, if the weight of the top person does not remain within the vertical axis of the stunt, three stationary catchers are required. Physical contact must be maintained with the original base(s).
• No stunt, pyramid, or individual may move over or under another stunt, pyramid or individual (e.g. shoulder sits walking under prep).
• Single based split catches are prohibited.
• Single leg stunts are allowed below shoulder (prep) level.
• Transitional stunts may not involve changing bases.
• Twisting mounts are not allowed.
• Base(s) cannot turn while top person is in upward or downward motion.
• No free flipping or assisted flipping mounts or transitional stunts allowed.

Dismounts
• Cradles from single based stunts at prep level or above must have a spotter with at least one hand/arm supporting the head and shoulder area through the cradle.
• Cradles from multi-based stunts at prep level or above must have two catchers and a separate spotter positioned at the head and shoulder area through the cradle.
• Dismounts to the performing surface from stunts and pyramids must be assisted.
• No free flipping or assisted flipping dismounts allowed.
• Tension drops/rolls of any kind are prohibited.
• Only straight pop downs and basic straight cradles are allowed.
• 1/4 turns are not allowed.
• No cradles are allowed from extended stunts in pyramids.
Release Moves
• No release moves allowed other than those permitted in Level 1 “Stunts” and “Dismounts”.

Inversions
• No inversions allowed.
Pyramids
• Pyramids must follow partner "Stunts" and "Dismounts" rules and are allowed up to 2 high.
• Top persons in two leg extended stunts must be braced by at least two top persons at
prep level with hand/arm connection. The connection must be made at or below prep level.
• One leg stunts at prep level must be braced by at least two top persons at prep level or lower with hand/arm connection only. The connection must be made prior to executing single leg stunt & must be made at or below prep level.
• No cradles are allowed from extended stunts in pyramids.

Tosses
• No basket, sponge/squishy/scrunch tosses allowed.
• Helicopter tosses are not allowed.


LEVEL 2 RULES [PDF - Adobe Reader Required]
General Tumbling
• All tumbling must originate from and land on the performing surface. (Exception: Tumbler may [without hip-over-head rotation] rebound from his/her feet into a stunt transition. Rebounding to a prone position is allowed).
• Tumbling over, under, or through a stunt, individual, or prop, is prohibited. (Exception: forward/backward rolls over a prop are legal).
• Tumbling while holding or in contact with any prop is prohibited.
• Spotted, assisted, or connected tumbling is prohibited. (Example: Double cartwheels and chorus line flips are illegal).
• Dive rolls performed in a swan or layout position are prohibited.

Standing Tumbling
• No flips or aerials allowed.
• Series front and back handsprings are not allowed.
• No jump skills are allowed in immediate combination with a standing handspring (e.g. no toe touch back handsprings).
• No twisting while airborne. (Exception: Round offs)
• Airborne skills must involve hand support with both hands when passing through the inverted position.

Running Tumbling
• No flips or aerials allowed.
• Airborne skills must involve hand support with at least one hand when passing through the inverted position.
• Series front and back handsprings are allowed.
• No twisting while airborne. (Exception: Round offs)

Stunts
• A spotter is required for all extended stunts.
• Single based double awesomes/cupies require a separate spotter for each top person.
• Single leg stunts may not be held at or pass through an extended position.
• Transitional stunts may not involve changing bases. (Clarification: Leap Frogs where the top person moves to a new set of bases is illegal).
• Twisting mounts and transitions are permitted up to 1/2 twist by the top person.
• Base(s) cannot turn while top is in upward or downward motion.
• Single based split catches are prohibited.
• See Level 2 "Pyramids" for further restrictions and/or exceptions.
• No free flipping or assisted flipping mounts or transitional stunts allowed.

Dismounts
• Cradles from single based stunts at prep level or above must have a spotter with at least one hand/arm supporting the head and shoulder area through the cradle.
• When cradling single based double awesomes/cupies 2 catchers must catch each top person. Catchers and bases must be stationary prior to the initiation of the dismount.
• Cradles from multi-based stunts at prep level or above must have two catchers and a separate spotter positioned at the head and shoulder area through the cradle.
• Dismounts to the performing surface from stunts and pyramids must be assisted.
• No free flipping or assisted flipping dismounts allowed.
• Tension drops/rolls of any kind are prohibited.
• Only straight pop downs, basic straight cradles and quarter turns are allowed.
• Twist cradles exceeding 1/4 turn and all other positions (e.g. toe touch, pike, tuck, etc) are not allowed.

Release Moves
• No release moves allowed other than those permitted at Level 2 in "Dismounts" and "Tosses".
Inversion
• No inversions above ground level allowed. (Exception: Transitions from ground level inversions to non-inverted positions are allowed -- Example: Going from a handstand on the ground to a non-inverted stunt, such as a shoulder sit, is legal).
Pyramids
• Pyramids must follow "Stunts" and "Dismounts" rules and are allowed up to 2 high with the following exceptions: Extended single-leg stunts 1) must be braced by two top persons at prep level or below and 2) the connection to the braces can be hand or foot and must be established at or below prep level. Prep level top persons must have both feet in bases hands. (Exception: shoulder sit, double base thigh stand or shoulder stand).
• Top person must receive primary support from a base. (Exception: In hanging pyramids, primary supporting top person must be at prep level or below).
• No stunt, pyramid, or individual may move over or under another stunt, pyramid or individual (e.g. shoulder sits walking under prep).
• Extended one-legged stunts may not brace or be braced by any other extended stunts.
• Hanging pyramids must remain upright. Each top person at the prep level must have a continuous spotter and bases must brace the hanging person(s).

Tosses
• The only body positions allowed are straight rides. (Exception: A single full twisting log/barrel roll is allowed as long as it starts and ends in a cradle position)
• During the straight body ride, the top person may use different arm variations such as a salute or blowing a kiss but must keep the legs and body in the straight ride position.
• All types of tosses (i.e. basket, squishy, scrunch and/or sponge) allowed.
• Helicopter tosses are not allowed.


LEVEL 3 RULES [PDF - Adobe Reader Required]
General Tumbling
• All tumbling must originate from and land on the performing surface. (Exception: Tumbler may [without hip-over-head rotation] rebound from his/her feet into a stunt transition. Rebounding to a prone position is allowed).
• Tumbling over, under, or through a stunt, individual, or prop, is prohibited. (Exception: forward/backward rolls over a prop are legal).
• Tumbling while holding or in contact with any prop is prohibited.
• Spotted, assisted, or connected tumbling is prohibited. (Example: Double cartwheels and chorus line flips are illegal).
• Dive rolls performed in a swan or layout position are prohibited.

Standing Tumbling
• No flips or aerials allowed.
• Airborne skills must involve hand support with at least one hand when passing through the inverted position.
• Series front and back handsprings are allowed.
• No twisting while airborne (Exception: round offs).

Running Tumbling
• Flips may be performed in tuck position only from a round off or round off back handspring entry. (Exception: aerial cartwheels and running tuck fronts are allowed). (The following tumbling skills are examples of skills not allowed: X-outs, layouts, layout step outs, whips, pikes, aerial walk-overs and Arabians).
• No tumbling is allowed after a tuck flip. (Exception: a forward or backward roll is allowed after a tuck flip —no tumbling allowed after forward or backward roll).
• No twisting while airborne. (Exception: round offs).

Stunts
• A spotter is required for all extended stunts.
• Single based double awesomes/cupies require a separate spotter for each top person.
• Single based split catches are prohibited.
• When catching a transitional stunt that is above prep level, at least three catchers are required. If the weight of the top person does not remain within the vertical axis of the stunt, three stationary catchers that are not original bases are required. Physical contact must be maintained with at least one original base or with a person at prep level or below when level rules allow.
• No stunt, pyramid, or individual may move over or under another stunt, pyramid or individual (e.g. shoulder sits walking under prep).
• Single-leg extended stunts are allowed.
• Twisting mounts and transitions are permitted up to one twist by the top person.
• During transitions, at least one base must remain in contact with the top person.
• No free flipping mounts or transitional stunts allowed.

Dismounts
• Cradles from single based stunts at prep level or above must have a spotter with at least one hand/arm supporting the head and shoulder area through the cradle.
• Cradles from multi-based stunts at prep level or above must have two catchers and a separate spotter positioned at the head and shoulder area through the cradle.
• When cradling single based double awesomes/cupies 2 catchers must catch each top person. Catchers and bases must be stationary prior to the initiation of the dismount.
• Dismounts to the performing surface from stunts and pyramids must be assisted.
• No free flipping dismounts allowed.
• Tension drops/rolls of any kind are prohibited.
• Only straight pop downs, basic straight cradles and quarter turns are allowed from any single leg stunt.
• Single full twists are allowed from any two-legged stunts.

Release Moves
• No release moves allowed other than those permitted at Level 3 in "Dismounts" and "Tosses".
Inversions
• No inverted stunts above shoulder level. (Exception: Double base suspended forward roll dismount to a cradle or the performing surface is allowed). The connection and support of the top person with the base(s) must be at shoulder level or below. (An arm-and-arm would be legal at this level).
• Inverted stunts may not travel downward.

Pyramids
• Pyramids must follow "Dismounts" rules and are allowed up to 2 high.
• No stunt, pyramid, or individual may move over or under another stunt, pyramid or individual (e.g. shoulder sits walking under prep).
• Extended one-legged stunts may not brace or be braced by any other extended stunts.
• Hanging pyramids must remain upright. Each top person at the prep level must have a continuous spotter and bases must brace the hanging person(s).
• During pyramid transition, a top person may pass above 2 persons high only while in direct arm-to-arm contact with at least two top persons at prep level or below. These transitions may not involve changing bases.
• Pyramid transitions may not involve inversions while released from the bases.
• Top person must receive primary support from a base. (Exception: In hanging pyramids, primary supporting top person must be at prep level or below).

Tosses
• Tosses must be performed from ground level and must land in a cradle position. Top person must be caught in a cradle position by 3 original bases one of which is positioned at the head and shoulder area of the top person. Bases must remain stationary during the toss (i.e. No intentional traveling tosses). Tosses are limited to a total of 4 tossing bases. One base must be behind the top person during the toss and may assist the top person into the toss. No stunt, pyramid, individual, or prop may move over or under a toss, and a toss may not be thrown over, under, or through stunts, pyramids, individuals, or props
• Flipping or traveling tosses are not allowed.
• Up to 1 trick allowed during a toss. (Legal: toe-touch, ball out, pretty girl, etc…)
(Illegal: Switch kick, pretty girl-kick, double toe-touch) Tosses may not exceed 1 twisting rotation.
• During a twisting toss, no skill other than the twist is allowed. (e.g. kick fulls, ½ twist toe touches, etc… are not allowed).
• No inversions allowed.
• Other toss positions besides straight rides are allowed.
• Helicopter tosses are not allowed.

LEVEL 4 RULES [PDF - Adobe Reader Required]
General Tumbling
• All tumbling must originate from and land on the performing surface. (Exception: Tumbler may [without hip-over-head rotation] rebound from his/her feet into a stunt transition. Rebounding to a prone position is allowed).
• Tumbling over, under, or through a stunt, individual, or prop, is prohibited. (Exception: forward/backward rolls over a prop are legal).
• Tumbling while holding or in contact with any prop is prohibited.
• Spotted, assisted, or connected tumbling is prohibited. (Example: Double cartwheels and chorus line flips are illegal).
• Dive rolls performed in a swan or layout position are prohibited.

Standing Tumbling
• Standing flips and flips from a back handspring entry are allowed.
• No jump skills are allowed in immediate combination with a standing flip (e.g. no toe touch back tucks, or pike jump front flips, etc - However, toe touch back handspring back tucks are allowed because the flip skill is not connected immediately after the jump skill).
• No consecutive flip-flip combinations are allowed (e.g. back tuck-back tuck, back tuckpunch
front, etc).
• Skills are limited to 1 flipping and 0 twisting rotations. (Exception: aerial cartwheel, Onodi)

Running Tumbling
• Skills are limited to 1 flipping and 0 twisting rotations. (Exception: aerial cartwheel, Onodi)
Stunts
• A spotter is required for all extended stunts.
• Single based split catches are prohibited.
• Single based double awesomes/cupies require a separate spotter for each top person.
• When catching a transitional stunt that is above prep level, at least three catchers are required. If the weight of the top person does not remain within the vertical axis of the stunt, three stationary catchers that are not original bases are required. Physical contact must be maintained with at least one original base or with a person at prep level or below when level rules allow.
• No free flipping mounts or transitional stunts allowed.
• No stunt, pyramid, or individual may move over or under another stunt, pyramid or individual (e.g. shoulder sits walking under prep).
• Single-leg extended stunts are allowed.
• Twisting mounts and transitions are permitted up to 1-1/2 twists by the top person.
• During transitions, at least one base must remain in contact with the top person.
Exception: See "Release Moves"

Dismounts
• Cradles from single based stunts at prep level or above must have a spotter with at least one hand/arm supporting the head and shoulder area through the cradle.
• Cradles from multi-based stunts at prep level or above must have two catchers and a separate spotter positioned at the head and shoulder area through the cradle.
• When cradling single based double awesomes/cupies 2 catchers must catch each top person. Catchers and bases must be stationary prior to the initiation of the dismount.
• Dismounts to the performing surface from stunts and pyramids must be assisted.
• No free flipping dismounts allowed.
• Tension drops/rolls of any kind are prohibited.
• Up to a 1-1/4 twisting rotations allowed from all single leg stunts.
• Up to a 2-1/4 twisting rotations allowed from all two legged stunts.
• During a cradle that exceeds 1-1/4 twists, no skill other than the twist is allowed.

Release Moves
• Release moves are allowed but must not exceed extended arm level. If the base(s) releases stunt, then it must come back to original base(s). (i.e. Tick-tocks are permitted.)
Inversions
• Extended inverted stunts allowed. Also, see “Stunts” and “Pyramids.”
• Inverted stunts may only travel downward motion from a non-extended position and must be assisted by at least two bases positioned at the head and shoulder area.

Pyramids
• No stunt, pyramid, or individual may move over or under another stunt, pyramid or individual (e.g. shoulder sits walking under prep).
• Extended one-legged stunts may not brace or be braced by any other extended stunts.
• Hanging pyramids must remain upright. Each top person at the prep level must have a continuous spotter and bases must brace the hanging person(s).
• During a pyramid transition, a top person may pass above 2 persons high while in direct physical contact with at least one person at prep level or below. Primary weight may not be borne at second level.
• Pyramid transitions may involve inversions (including flips) while released from the bases if contact is maintained with at least 2 persons at prep level or below.
• Braced inversions are limited to 1-¼ flipping rotation, 0 twisting rotations and may not land in an inverted position.
• Braced inversions may not involve changing bases.
• Non-inverted transitional pyramids may involve changing bases. Physical contact during transitions must be maintained with a person at prep level or below.
• Top person must receive primary support from a base. (Exception: In hanging pyramids, primary supporting top person must be at prep level or below).

Tosses
• Tosses must be performed from ground level and must land in a cradle position. Top person must be caught in a cradle position by 3 original bases one of which is positioned at the head and shoulder area of the top person. Bases must remain stationary during the toss (i.e. No intentional traveling tosses).
• Tosses are limited to a total of 4 tossing bases. One base must be behind the top person during the toss and may assist the top person into the toss.
• No stunt, pyramid, individual, or, prop may move over or under a toss, and a toss may not be thrown over, under, or through stunts, pyramids, individuals, or props.
• Up to 2 tricks allowed during a toss (e.g. kick fulls, full up toe touch, etc.).
• Tosses may not exceed 2 twisting rotations.
• During a toss that exceeds 1-1/4 twisting rotations, no skill other than the twist is allowed. (e.g. kick doubles are not allowed).
• No flips or inversion are allowed.
• Helicopter tosses are not allowed


LEVEL 5 RULES [PDF - Adobe Reader Required]
General Tumbling
• All tumbling must originate from and land on the performing surface. (Exception: Tumbler may [without hip-over-head rotation] rebound from his/her feet into a stunt transition. Rebounding to a prone position is allowed).
• Tumbling over, under, or through a stunt, individual, or prop, is prohibited. (Exception: forward/backward rolls over a prop are legal).
• Tumbling while holding or in contact with any prop is prohibited
• Spotted, assisted, or connected tumbling is prohibited. (Example: Double cartwheels and chorus line flips are illegal).
• Dive rolls performed in a swan or layout position are allowed.

Standing/Running Tumbling
• Skills are limited to 1 flipping and 2 twisting rotations
Stunts
• A spotter is required for all extended stunts.
• Single based split catches are prohibited.
• When catching a transitional stunt that is above prep level, at least three catchers are required. If the weight of the top person does not remain within the vertical axis of the stunt, three stationary catchers that are not original bases are required. Physical contact must be maintained with at least one original base or with a person at prep level or below when level rules allow.
• Single based double awesomes/cupies require a separate spotter for each top person.
• Transitional stunts may involve changing bases. Physical contact during transitions must be maintained with a person at prep level or below.
• Twisting mounts and twisting transitions are permitted up to 2 twisting rotations by the top person.
• No free flipping mounts or transitional stunts allowed.

Dismounts
• Cradles from single based stunts at prep level or above must have a spotter with at least one hand/arm supporting the head and shoulder area through the cradle.
• Cradles from multi-based stunts at prep level or above must have two catchers and a separate spotter positioned at the head and shoulder area through the cradle.
• When cradling single based double awesomes/cupies 2 catchers must catch each top person. Catchers and bases must be stationary prior to the initiation of the dismount.
• Dismounts to the performing surface from stunts and pyramids must be assisted.
• No free flipping dismounts allowed.
• Tension drops/rolls of any kind are prohibited.
• Up to a 2-1/4 twisting rotations allowed from all stunts.

Release Moves
• Release moves are allowed but must not exceed more than eighteen inches above extended arm level. If the base(s) releases stunt, then it must come back to original base(s). (i.e. Tick-tocks are permitted).
Inversions
• Extended inverted stunts allowed. Also, see “Stunts” and “Pyramids.”
• Inverted stunts may travel downward from an extended position if assisted by at least 2 bases at the head and shoulder area.

Pyramids
• Hanging pyramids must remain upright. Each top person at the prep level must have a continuous spotter and bases must brace the hanging person(s).
• Pyramid transitions may involve inversions (including flips) while released from the bases if contact is maintained with at least 1 person at prep level or below.
• Braced inversions are limited to 1-¼ flipping rotation, 1 twisting rotation and may not land in an inverted position. Braced inversions that maintain contact with only 1 top person at prep level or below may not twist and may not change bases.
• Non-inverted transitional pyramids may involve changing bases. Physical contact during transitions must be maintained with a person at prep level or below.

Tosses
• Tosses must be performed from ground level and must land in a cradle position. Top person must be caught in a cradle position by 3 original bases one of which is positioned at the head and shoulder area of the top person. Bases must remain stationary during the toss (i.e. No intentional traveling tosses).
• Tosses are limited to a total of 4 tossing bases. One base must be behind the top person during the toss and may assist the top person into the toss.
• No stunt, pyramid, individual, or prop may move over or under a toss, and a toss may not be thrown over, under, or through stunts, pyramids, individuals, or props.
• Up to 2-1/4 twisting rotations allowed.
• No flipping rotations allowed.
• Helicopters are limited to a 180-degree rotation with a ½ twist and must be caught by at least 3 catchers, one of which is positioned at head and shoulder area of the top person.


LEVEL 6 RULES [PDF - Adobe Reader Required]
General Tumbling
• All tumbling must originate from and land on the performing surface. (Exception: Tumbler may [without hip-over-head rotation] rebound from his/her feet into a stunt transition. Rebounding to a prone position is allowed).
• Tumbling over, under, or through a stunt, individual, or prop, is prohibited. (Exception: forward/backward rolls over a prop are legal).
• Tumbling while holding or in contact with any prop is prohibited.
• Spotted, assisted, or connected tumbling is prohibited. (Example: Double cartwheels and chorus line flips are illegal).
• Dive rolls performed in a swan or layout position are allowed.

Standing/Running Tumbling
• Skills are limited to 1 flipping and 2 twisting rotations.
Stunts
• Single based split catches are prohibited.
• Single based double awesomes/cupies require a separate spotter for each top person.
• Transitional stunts may involve changing bases.
• Twisting mounts and twisting transitions are limited to 2 twisting rotations by the top person.
• Rewinds must originate from ground level only and are limited to 1 flipping and 2 twisting rotations.

Dismounts
• Single based cradles that exceed 1-1/4 twisting rotations must have a spotter assisting the cradle with at least one hand/arm supporting the head and shoulder of the top person. Dismounts to the performing surface from stunts and pyramids must be assisted.
• When cradling single based double awesomes/cupies 2 catchers must catch each top
person. Catchers and bases must be stationary prior to the initiation of the dismount.
• Tension drops/rolls of any kind are prohibited.
• Free flipping dismounts to the performance surface are prohibited.
• Up to a 2-1/4 twist cradle is allowed from all stunts and pyramids up to 2 persons high. Cradles from 2-1/2 high pyramids are limited to 1 twist and require 3 catchers. (Exception: 2-1-1 thigh stands may perform 2 twists from a forward facing stunt only. E.g. extension, liberty, heel stretch).
• Free flipping skills are limited to 1 flipping and 0 twisting rotations.
• Flips into cradles from prep level require at least 2 catchers that are original bases.
• Flips that originate above prep level are prohibited. (Exception: 3/4 front flip may occur from a 2-1/2 high pyramid but requires 2 catchers and an additional spotter positioned at the head and shoulder area of the top person. Spotter may stand slightly to the side but must use at least one hand/arm to catch under the top person's head and shoulders).

Release Moves
• Release moves are allowed.
Inversions
• Inverted stunts are limited to 2-1/2 persons high and must be braced by at least 1 person at prep level or below.
• Downward inversions from above prep level must be assisted by at least 2 bases. Top person must maintain contact with an original base.
• Braced flips are allowed if direct physical contact is maintained with at least 1 top person at prep level or below and must be caught by at least 2 catchers.
• Braced flips are limited to 1 flipping and 1 twisting rotation.

Pyramids
• For 2-½ high pyramids, there must be a spotter in front and back for each person on the third level, and the spotter(s) must be in position the entire time the top person(s) is at the 2-½ high level(s) Spotters may stand slightly to the side but must remain in a position to adequately spot the top person. Spotters must maintain visual contact with the top person the entire time the top person is at the 2-½ high level. Spotters may not be a
primary support of the pyramid. These spotters (as well as all spotters for all levels) must be your own team’s members.
• Braced flips are limited to 1 flipping and 1 twisting rotation.
• Pyramids are limited to 2-1/2 high.
• During a pyramid transition, a top person may pass above 2-1/2 persons high while in direct physical contact with at least one person at prep level or below.
• Free-flipping mounts must originate from ground level only and are limited to 1 flipping and 2 twisting rotations.
• No rewinds on to 2-1/2 high pyramids.

Tosses
• Tosses are limited to a total of 4 tossing bases. One base must be behind the top person during the toss and may assist the top person into the toss.
• No stunt, pyramid, individual, or, prop may move over or under a toss, and a toss may not be thrown over, under, or through stunts, pyramids, individuals, or props.
• Non-flipping tosses may not exceed 3-1/4 twists.
• Flipping tosses are limited to 1 flipping rotation and 2 twists.
• Helicopters are limited to a 180-degree rotation with a ½ twist and must be caught by at least 3 catchers, one of which is positioned at head and shoulder area of the top person.
• Top persons tossed to another set of bases must be caught in a cradle position by at least 3 stationary catchers. Catchers may not be involved in any other choreography and must have visual contact with top person when the toss is initiated. The toss is limited to 0 flipping and 1-1/2 twisting rotations. (Exception: ¾ front flips with no twists are allowed).

 
 
 
 
 
 
   
 
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